During the development of my custom Call of Duty: World at War zombie map nazi_zombie_eisden, I found myself inspired to start a second, smaller map that I hoped would offer a fast-paced and tightly packed survival experience. That project was codenamed “Smallfarm”—a compact, rural zombie map built with simplicity and replayability in mind.
Initially, the idea was to create a counterpoint to Eisden: where Eisden is detailed, complex, and lore-driven, Smallfarm was meant to be the kind of map you could quickly jump into for a short but intense game session with friends. A gritty, claustrophobic farm surrounded by undead—it seemed like the perfect challenge.
However, like many creative projects, reality caught up.
🧠 Why I’m Releasing the Source
Game development—modding included—is full of unknowns. Between debugging, scripting, balancing, testing, and managing real-life responsibilities, things can slip through the cracks. That’s exactly what happened with Smallfarm.
While the core structure of the map is intact, several scripting bugs and lighting issues stalled progress. What was supposed to be a “quick side project” began to consume more time than expected, and I found myself needing to make a choice: either invest dozens more hours into polishing a second map or double down on finishing Eisden properly and moving on to other ideas and projects.
Rather than let Smallfarm gather digital dust on my hard drive, I decided to open source the map in its current state, giving the community full freedom to explore, edit, and hopefully finish it. Whether you’re new to CoD modding and looking for a base to experiment with, or a seasoned mapper interested in reviving a half-finished idea, this could be a great jumping-off point.
⚙️ What’s Included
The download contains the full .map
file for nazi_zombie_smallfarm, along with notes and references to known issues. There are no compiled binaries or fast files—this is strictly the source.
You’ll find:
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A fully built but incomplete geometry layout (interior/exterior farm structures, spawns, etc.)
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Working navmesh and AI spawners (needs cleanup)
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Some partially working script logic (door triggers, basic zombie spawning)
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Known issues documented in a LEAKFILE.txt
(especially regarding light leaks during compile)
If you choose to continue this project or use it as a base, please feel free to share your work with the community. I’d love to see what it evolves into.
🔧 Requirements
Latest version of Call Of Duty World at War (v1.7)
Latest version of Call Of Duty World at War Mod Tools (v1.4)
📁 Files
Map Source: nazi_zombie_smallfarm.map
💡 Note: The map currently contains some light leaks. See the included LEAKFILE for more info during compilation.